Mio – Metal IO
Mio is a fast, low-level I/O library for Rust focusing on non-blocking APIs and event notification for building high performance I/O apps with as little overhead as possible over the OS abstractions.
API documentation
This is a low level library, if you are looking for something easier to get started with, see Tokio.
Usage
To use mio
, first add this to your Cargo.toml
:
[]
= "0.7"
Next we can start using Mio. The following is quick introduction using
TcpListener
and TcpStream
. Note that features = ["os-poll", "net"]
must be
specified for this example.
use Error;
use ;
use ;
// Some tokens to allow us to identify which event is for which socket.
const SERVER: Token = Token;
const CLIENT: Token = Token;
Features
- Non-blocking TCP, UDP
- I/O event queue backed by epoll, kqueue, and IOCP
- Zero allocations at runtime
- Platform specific extensions
Non-goals
The following are specifically omitted from Mio and are left to the user or higher-level libraries.
- File operations
- Thread pools / multi-threaded event loop
- Timers
Platforms
Currently supported platforms:
- Android
- DragonFly BSD
- FreeBSD
- Linux
- NetBSD
- OpenBSD
- Solaris
- Windows
- iOS
- macOS
There are potentially others. If you find that Mio works on another platform, submit a PR to update the list!
Mio can handle interfacing with each of the event systems of the aforementioned
platforms. The details of their implementation are further discussed in the
Poll
type of the API documentation (see above).
The Windows implementation for polling sockets is using the wepoll strategy. This uses the Windows AFD system to access socket readiness events.
Community
A group of Mio users hang out on Discord, this can be a good place to go for questions.
Contributing
Interested in getting involved? We would love to help you! For simple bug fixes, just submit a PR with the fix and we can discuss the fix directly in the PR. If the fix is more complex, start with an issue.
If you want to propose an API change, create an issue to start a discussion with the community. Also, feel free to talk with us in Discord.
Finally, be kind. We support the Rust Code of Conduct.